Connecting PDDL-based off-the-shelf planners to an arcade game

نویسندگان

  • Olivier Bartheye
  • Éric Jacopin
چکیده

First, we explain the Iceblox game, which has its origin in the Pengo game. After carefully listing requirements on game playing, the contents of plans, their execution and planning problem generation, we design a set of benchmarks to select good playing candidates among currently available planners. We eventually selected two planners which are able to play the Iceblox video game well and mostly in real time. We outline our planning architecture and describe both the predicates and a couple of the operators we designed. We wish to report that we never tweaked the planners neither during the benchmarks nor during video game playing.

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تاریخ انتشار 2009